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Arteater - Arteater
Grades
K to 12In the Classroom
Create animated images for students to include with any presentation. Have younger students use a three-frame loop to demonstrate the stages of plant growth or steps in a math problem, while older students can use the six- or nine-frame loop to include more details. Include animated images in presentations made with Sway reviewed here or in digital books made using Book Creator reviewed here. Ask tech-savvy students to create video explainers to use the more advanced templates using Free Screen Recorder Online reviewed here, then include the videos on your class website or LMS for students to access anytime.Emoji Finder - Graham Hicks
Grades
K to 12tag(s): artificial intelligence (186), character education (81), social and emotional learning (107), summarizing (22), Teacher Utilities (203)
In the Classroom
Students could use emojis to represent characters, emotions, or key events in stories, adding a layer of engagement in language arts or social-emotional learning. Challenge students to summarize a story, historical event, or scientific concept using only emojis. Use emojis as digital rewards or "stickers" for students who meet specific goals or demonstrate positive behaviors. Teachers could create a virtual reward board where students earn and display unique emojis for their accomplishments.Wick Editor - Wicklets, LLC
Grades
4 to 12tag(s): animation (66), gamification (85), STEM (304)
In the Classroom
Wick Editor offers beginners and advanced participants opportunities to create animations and games. Share this site with some of your more "techy" students and allow them to explore and develop, then ask them to become experts and share their ideas with new participants. Use the examples to find ideas for incorporating animation into many different lessons. For example, ask students to create animated timelines, animate the growth of a plant from a seed, or use the popup activity to share interesting facts about famous people in history.Assemblr EDU - Assemblr
Grades
K to 12tag(s): augmented reality (9), DAT device agnostic tool (146)
In the Classroom
Share 3D models found on Assemblr EDU with students to visualize complex concepts like anatomy, physics, or geography. Share Assemblr EDU with tech-savvy students and ask them to use the editor to create 3D objects to share with the classroom or to create tutorials on how to use the editor to create models. Use Free Screen Recorder Online, reviewed here to record and share tutorials.Animate from Audio - Adobe Express
Grades
K to 12tag(s): animation (66), artificial intelligence (186), images (265)
In the Classroom
Take advantage of this engaging site for you and your students to use in many ways. Engage students in upcoming lessons by creating animated previews of forthcoming material. For example, create a short video with hints about geographic features to be studied by including one of them as your background. Ask students to share learning by creating short videos presented as a character chosen from the provided options. Extend learning by asking students to include their animations as part of a larger presentation created using tools found on Adobe Creative Cloud Express for Education, reviewed here, such as videos, pamphlets, and webpages. Use TinyWow, reviewed here to convert your Adobe MP4 video to a GIF, MOV, or MP3 file as needed.Unscreen - Unscreen
Grades
K to 12In the Classroom
Bookmark this site for many classroom uses. Combine a video clip of students with other resources using various tools, including Google Slides, reviewed here. Choose a background image of a city being studied, a different historical period, or a far-away setting like the moon, then place your student video on top. Include your new slide as a starter for class projects. Use images on top of book covers for book talks, create images for story characters and heroes, or use them to create local weather reports. The ideas for using this tool are only limited by your imagination and that of your students.Cloud Stop Motion - ZuLogic Ltd
Grades
1 to 12tag(s): digital storytelling (155), movies (55), video (267)
In the Classroom
Incorporate Cloud Stop Motion in your classroom tech arsenal to engage students in creative storytelling within any content area. When creating a video, it is always important to create a storyboard to organize and plan the entire episode. Find a variety of storyboard options at ReadWriteThink, reviewed here. Ask students to reenact a scene from a play, illustrate a math strategy, or demonstrate how molecular concepts and interactions work. Find many more examples and instructions on creating stop motion animations from the New York Film Academy, reviewed here.Brush Ninja - Ben Gillbanks
Grades
4 to 12In the Classroom
Use Brush Ninja in a variety of ways. Share this site with students and give them time to explore and experiment. When working with troubled students, use this site to let students share their thoughts and emotions through an animation. This is an excellent site to use with students who love art and enjoy sharing their learning through creative expressions. Take a look at the images created by other users in the gallery as inspiration for how to use animations. Ask students to create animations demonstrating science concepts like erosion, weathering, or chemical reactions. Use this site to have students create animations demonstrating events from stories, share their thought process in math, or animate an event from history. Have students include their animations when creating multimedia projects in an online tool like Sway, reviewed here.Renderforest - Renderforest
Grades
K to 12This site includes advertising.
In the Classroom
Use Renderforest for any number of video creation projects in your classroom. Use the intro video tools to add professional looking introductions to your YouTube creations. The animated video tool is a great resource for creating animated video explanations of science projects, world history events, or discussions of characters in novels. Use the slideshow creation tool to share classroom events and pictures from field trips. Have students use Renderforest to create a video, then include their video with other information in a multimedia project using Adobe Creative Cloud Express for Education, reviewed here.Sinespace - Sine Wave Entertainment Ltd
Grades
6 to 12tag(s): animation (66), coding (86), computers (109), digital storytelling (155), STEM (304)
In the Classroom
Be sure to check with your Technology Department, as many districts require authorization to download or install new applications. Plan ahead as you request that this application be installed on your classroom or laptop cart computers. Share Sinespace on classroom computers and allow students to create and explore on their own. Consider sharing with "tech savvy" students first and let them learn how to create within the site's program. After some students become experts, share Sinespace with other students to begin learning how to work within a virtual environment. Use an infographic creation tool like Canva, reviewed here, to create and share tips for using Sinespace. Once students learn how to perform specific functions, ask them to create an explainer video for other students use using Adobe Creative Cloud Express Video Maker, reviewed here.Edge Features:
Parent permission advised before posting student work created using this tool
Includes Interaction w general public/ public galleries with unmoderated content
Includes social features, such as "friends," comments, ratings by others
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Requires download/installation of software
Animaker - Srinivasa Raghavan
Grades
6 to 12This site includes advertising.
tag(s): animation (66), creativity (87), movies (55), video (267)
In the Classroom
Animaker now allows 2 teachers to share 25 students, 3 groups, and has an in app messenger. Use this tool easily in your Bring Your Own Device (BYOD) or blended classroom since all students will be able to access it for free, no matter what device they have, using the internet and their is no downloading apps. Students will need the basic understanding of how to create using this tool. Work together on your interactive whiteboard to create a class video before assigning to students. Use Animaker to extend student learning and technology use by making commercials, science fair previews, infographics, and animated shorts in any content area. Have students make "advertisements" for an organism or a literary character. Make a travel commercial for a country being studied or for cultural sites in a world language class. Be sure to share the presentations on your projector or interactive whiteboard.Google CS First - Google
Grades
5 to 9tag(s): animation (66), coding (86), computational thinking (40), critical thinking (135), digital storytelling (155), gamification (85), musical notation (35), problem solving (233), social media (50), sports (83), stories and storytelling (59)
In the Classroom
Create a club in your classroom as part of your STEM activities, as a lunch/recess club, or an at-home activity for students. Use the flyers and presentation materials provided to create interest in the club. Differentiate clubs by student interests and abilities. Share Google CS First with your school's media or tech leader as an excellent resource for teaching coding. This site is perfect for those who want to learn more about coding, but have some hesitancy since all materials from creating a group through the lessons are free. If you still have some doubts, enlist the services of a tech-savvy high school student to help with activities as part of their volunteering requirements.Animatron - Dmitry Skavish
Grades
K to 12tag(s): animation (66), movies (55), multimedia (54), slides (43), video (267)
In the Classroom
Challenge older students to create their own Animatrons. Students can use Animatron to share their ideas or to "prototype" an idea. Students can create videos to show math processes, explanations of complex concepts, review new learning, teach others, explain scientific processes, tell stories, or present research. Flip your classroom using Animatron presentations. Use Animatron to create teacher-authored animations for students in ANY grade. Animatron is an excellent way to present new information or ideas for discussion. It is an easy way to prepare information for the class when a substitute is coming. Share Animatron creations on your website or blog for students to review at home. Use an Animatron video on the first day of school to explain class rules or give an exciting introduction to the year ahead. Use Animatron to create movies or presentations for back-to-school night or conference nights to display on your interactive whiteboard or with a projector. Teacher-librarians can ask students to create Animatron book reviews to share kiosk style in the library/media center.Sketchfab - Alban Denoyel, Cedric Pinson, & Pierre Antoine Passet
Grades
6 to 12tag(s): animation (66), architecture (84), planets (113), plants (147)
In the Classroom
Share some of the many 3D models such as a human heart, the White House, or monarch butterflies. Display these on an interactive whiteboard or with a projector. Share with students with advanced knowledge of gaming and 3D as a resource for sharing their own 3D models and viewing materials made by others. If your school has a computer club, share this site with its sponsor for use with students. Do you or someone on your campus have a 3D printer? Explore and find printables to download and print. If you don't have access to a 3D printer you may want to write a grant for one. See GetEd Funding, reviewed here, for grant writing.Robo Boogie - Code Club & Nesta
Grades
6 to 12tag(s): coding (86), computational thinking (40), computers (109), critical thinking (135), engineering (137), STEM (304)
In the Classroom
Demonstrate how to use this site on your interactive whiteboard or projector. Show students how to switch back and forth between Code Mode and toolbars. Ask one student to change a dance move and other students to adjust the code to match the change. After school clubs and activities can use Robo Boogie to learn to code. Use this tool with gifted students for an interesting challenge. Set up a coding activity center for interested students when they finish class work or for rainy days and snow days. Share this link on your class website for students to access both in and out of the classroom.Kodable - Surfscore, Inc
Grades
K to 4This site includes advertising.
tag(s): coding (86), computational thinking (40), computers (109), DAT device agnostic tool (146), engineering (137), logic (161), problem solving (233), STEM (304)
In the Classroom
Use this tool to learn basic coding skills. Students will quickly catch on to this program when allowed to experiment while viewing their results. Kodable is great for differentiating for students with different abilities and learning styles. Set Kodable up as a learning center and have students work in pairs to complete the challenges.Tynker - Krishna Vedati
Grades
3 to 8This site includes advertising.
tag(s): animation (66), coding (86), computational thinking (40), computers (109), critical thinking (135), design (79), game based learning (206), gamification (85), problem solving (233), STEM (304)
In the Classroom
Use this tool to learn basic coding skills. Students will quickly catch on to this program when allowed to "tinker" and see what they can make. Provide a simple assignment with defined rules/tasks to learn the tools. Younger students may familiarize themselves more easily working with a partner. Be sure to recommend that students "ask three before me" (the teacher). Have students use an online storyboard to write down what they plan to do/draw/say with their creation, and to help you keep tabs on students and their progress. For enhancing learning and technology use create a digital storyboard with Story Map, reviewed here, or Storyboard Generator, reviewed here. When finished with these Tynker lessons, move to other free tools such as Scratch, reviewed here. Teachers of even very young gifted students can turn them loose with these challenges when they have already mastered math or science curriculum. Have them create a creature they can explain to the class or share with gifted peers in other classrooms.GIFMaker - GIFmaker.me
Grades
K to 12tag(s): animation (66), images (265), photography (132)
In the Classroom
Create animations of any image! Animate inanimate objects such as a leaf or other object by taking two different pictures of it so it can "change." Use your animations as a focus for story creation or free writing. Animate images used by students for their individual web pages to set the scene for their "About Me" introductions. Design and shoot images to animate as an introduction to a project or report. Challenge older students to create their own animated GIF images. (No registration is required.) Photograph and create GIFs to show two stages of insect development, the growth of a plant, or other scientific concepts.Alice - Carnegie Mellon University
Grades
6 to 12tag(s): animation (66), coding (86), digital storytelling (155), problem solving (233), video (267)
In the Classroom
Be sure to check with your Technology Department, as many districts require authorization to download or install new applications. Plan ahead as you request that this application be installed on your classroom or laptop cart computers. Alice provides an opportunity to enhance learning for students by creating and learning how to problem solve. Subscribe to the teacher list to receive updates and integration ideas for Alice. The purpose of this list is to provide an easy way to ask questions and collaborate with the Alice teaching community. View and use activities to increase programming knowledge and the use of the Alice program.Students quickly catch on to Alice when allowed to play and easily see what they can make from it. Provide a simple assignment with defined rules/tasks to learn the tools as well as the drag and drop interface. Have students use a storyboard to organize their creation in order to keep tabs on students and their creations. Replace the paper and pencil storyboard by using a digital storyboard like Story Map, reviewed here, or Storyboarder, reviewed here. Build games to review curricular material for assessments. Have students create videos or digital stories to bring a subject to life. Teachers of gifted can turn their students loose to create animations about individual interests or research projects.
Blender - Blender.org
Grades
5 to 12This site includes advertising.
tag(s): animation (66)