Grades6 to 12
In the ClassroomCoding is an excellent way to teach critical thinking and problem-solving skills. Use this site as homework, a center, or a lab setting. The site offers different learning opportunities, so differentiation is built in. Explain to students that coding is a critical skill in today's world filled with technology and will also be a valuable skill in the job market. Many jobs that will require coding do not yet exist. Put a link to this tool on your class website, blog, or wiki. Encourage advanced students to share their knowledge with peers by creating tutorials using Free Screen Recorder Online, reviewed here. Although the Draw with Code book provides ideas to use with the Hour of Code in mind, it provides many different activities for students to complete throughout the year. Use a different page weekly to try their hand at coding or share with students to complete at home.
GradesK to 3
In the ClassroomInclude Bee-Bot Online as part of a computer center activity to encourage students to code and develop critical thinking skills. Have students use a screen recorder such as Free Screen Recorder Online, reviewed here, to record both successful and unsuccessful attempts and share with their classmates. Be sure to share a link to Bee-Bot Online on your class website and in newsletters for students to access at home.
Grades4 to 12
In the ClassroomUse Microsoft Arcade to introduce coding to both new and experienced coders. Share some ideas from the site on an interactive whiteboard (or with a projector), then have students experiment on their own. Encourage students who are comfortable with coding to become classroom experts and explain ideas to other students. Enhance their learning by asking them to make recordings using Screencast-o-matic, reviewed here, to share tips, and demonstrate different features of coding. Use this tool with gifted students for a great challenge. Set up a coding activity center for interested students when they finish classwork or for rainy days and snow days. Share this link on your class website for students to access both in and out of the classroom.
GradesK to 12
In the ClassroomFind templates by browsing the templates found on the home page, or choose the option to see what others are remixing to find examples to use in the classroom. Modify quizzes to include on your class website for quick review and practice on any device. Choose a "tap to reveal" feature to share before introducing a new unit. For example, before starting a unit on national landmarks, quickly create several "tap to reveal" games with United States landmarks and publish one a day on the week before the start of your unit. Have students create quizzes and games to review classroom material, then share the games with all students on your class websites. Share with students interested in software and coding applications, encourage them to create games that interact with current classroom materials. Koji includes options for viewing the source code for advanced coders to use in creating and modifying their interactives.
Grades6 to 12
In the ClassroomInclude Construct3 with your other options for teaching coding to students. Take advantage of the included levels to differentiate learning based on knowledge of coding. If you are uncomfortable with coding, enlist students to become technology coaches in your classroom to teach and share their knowledge with others. Use and share Google Forms to create how-to guides for students to get started including images with tips and suggestions. Ask "in-the-know" students to enhance their learning and create one-page websites using Jimdo, reviewed here, sharing advice for individual games included in Construct3. As students become familiar with coding, have them use FlexClip, reviewed here, to extend their learning by creating simple explainer videos detailing how to build and share personalized games.
GradesK to 12
tag(s): addition (125), coding (76), decimals (88), division (98), equations (120), fractions (164), functions (52), game based learning (159), geometric shapes (133), logic (162), measurement (129), multiplication (119), operations (75), probability (94), problem solving (218), pythagorean theorem (21), ratios (51), square roots (16), statistics (108), subtraction (108)
In the ClassroomLetsMod is perfect for use in math classrooms in a variety of ways. Become acquainted with the free lesson plans to incorporate LetsMod activities based on specific math skills. Encourage problem-solving and math exploration by including a link to LetsMod on classroom computers. Instead of assigning a worksheet or other math activity for homework, ask students to spend time exploring LetsMod at home. Extend and assess student learning by using FlipGrid, reviewed here, for students to provide a short video reflection on their learning activity. Optional registration allows you or your students to save progress and create your own machines.
Grades4 to 12
In the ClassroomUse Blockly as an interesting way to introduce coding to your class for beginners and experienced coders. Display Blockly on your interactive whiteboard or projector as you explore the different features of the site, then have students create and explore on their own. To generate ideas on how to use Blockly, have students practice using Blockly at Blockly Games, reviewed here. After school clubs can use Blockly to learn to code. Use this tool with gifted students for a great challenge. Set up a coding activity center for interested students when they finish class work or for rainy days and snow days. Share this link on your class website for students to access both in and out of the classroom.
Grades6 to 12
In the ClassroomIntroduce this site to your students on an interactive whiteboard or with a projector and explore one or two of the games together. Create a short story together to learn about how to use the different story-writing options. As students begin creating games using this site, consider having students create explainer videos to modify their learning using My Simpleshow, reviewed here, and to demonstrate tools that need a more detailed explanation than what is on the site. Have students create stories to show what they have learned about literature, geography, history, science concepts, and more. As a more "serious" approach, use Choice of Games to present opinion pieces where you take a position and allow readers to click on questions about it. They could also click on statements expressing opposing views so you can write counterarguments to their points. This idea could end up being a powerful way to present an argument and evidence as required by Common Core writing standards. Redefine student learning by having them include their text-based game as part of a collaborative multi-media presentation created using Sway, reviewed here. In addition to their game, ask students to include their written documents, images, and video creations.
In the ClassroomBenefit from the many features shared in this download to allow students to explore chemistry concepts through gameplay. This site offers many opportunities for problem-solving and decision making. Ask students to share some of their ideas through a podcast. Anchor, reviewed here, is a podcast creation tool that offers the ability to record or upload audio from your computer and add songs from Apple Music and Spotify. Have students share concepts learned through animated videos. My Simpleshow, reviewed here includes free tools for making simple explainer videos.
Grades6 to 12
In the ClassroomShare Metaverse Studio with students as part of any computer skills class. Ask students to brainstorm ideas to create using this site. Use a tool like Padlet, reviewed here, to share ideas and suggestions. As students become comfortable using this site, have them videotape tips and suggestions for creating experiences using Screencast-o-matic, reviewed here, then share them using a tool such as SchoolTube, reviewed here. Use Metaverse Studio to create engaging games and quizzes for your classroom.
Grades6 to 12
In the ClassroomShare Microsoft Visual with students interested in computer coding. Have students sign up for training that meets their interests. Transform classroom technology use by encouraging students to design apps that help fellow students and others in your school. For example, design an app for tracking assignments or an app for collaborating on school projects.
Grades5 to 12
In the ClassroomShow Sploder to students who love to play games as an excellent source for creating their own games. Ask them to create educational games for classroom topics such as identifying parts of speech or multiples of numbers. Share a link to games on your class website for review.
Grades3 to 12
In the ClassroomHave students work in teams to design and develop content demonstrating an understanding of lessons in any subject area. Begin sharing Kodu with your computer experts who are interested in programming. Allow them to be the leaders in sharing how to use and personalize the program. Enhance their learning by asking them to create game creation tutorial screencasts using Screencast-o-matic, reviewed here, to share with their peers. Use Kodu as part of an after-school computer club. Be sure to take advantage of the resources section of Kodu for tips and tutorials on using the program.
Grades6 to 12
In the ClassroomShare RobotBasic with students interested in computer programming. Ask proficient programmers to be the "experts" and share how-to activities with other students. Have your experts create short tutorials using a tool like My Simpleshow, reviewed here, and share them using a tool such as SchoolTube, reviewed here.
Grades2 to 12
In the ClassroomMake use of the features provided in the education edition of Minecraft to allow learning through gameplay. Ask students to use the camera and portfolio features to document decision making and progress through games. Use features within the game to learn about history, for example, have students import 3-dimensional structures such as the Roman Colosseum to explore and create experiences from that time. Instruct students to create a story for creative writing projects. Encourage students to retell a story through a Minecraft experience. Use Minecraft features to teach math lessons on shape, volume, area, and more. Discover more ideas at Minecraft Hour of Code Tutorials, reviewed here.
Grades6 to 12
In the ClassroomDownload Hippani's software onto classroom computers to learn basic coding skills. Students will quickly catch on to this program when allowed to explore and see what they can make. Then, for those who show an aptitude for coding, take advantage of the free 30-day use of the professional edition. Have students browse through the gallery and tutorials to learn about the features of Hippani. Allow them to explore and create on their own as part of your MakerSpace or as a center. Challenge students to use this software to create animated GIFs such as demonstrating how simple machines work, changes in landforms over time, or significant events from novels.
Grades8 to 12
In the ClassroomCoding is an excellent way to teach critical thinking and problem-solving skills. Use this site as homework, a center, or in a lab setting. The site offers different levels, so differentiation is built in. Explain to students that coding is a critical skill in today's world filled with technology and will also be a valuable skill in the job market. Many jobs that will require coding do not yet exist. Put a link to this tool on your class website, blog, or wiki. Encourage advanced students to enter the monthly competitions offered on CodeChef.
GradesK to 12
In the ClassroomUse Flappy Code as an interesting way to introduce coding to your class. Display Flappy Code on your interactive whiteboard or projector as you progress through the steps to code a game, then have students create and explore on their own. After school clubs and activities can use Flappy Code to learn to code. Use this tool with gifted students for a great challenge. Set up a coding activity center for interested students when they finish class work or for rainy days and snow days. Share this link on your class website for students to access both in and out of the classroom.
This resource would be engaging for students just learning how to code.Melissa, , Grades: 0 - 5
Grades4 to 12
In the ClassroomUse Dash to learn basic coding skills. Students will quickly catch on to this program when allowed to explore and see what they can make. Provide a simple assignment with defined rules/tasks to learn the tools. Younger students may familiarize themselves more easily working with a partner. Be sure to recommend that students "ask three before me" (the teacher). When finished with these lessons, move to other free tools such as Scratch, reviewed here. Teachers of even very young gifted students can turn them loose with these challenges when they have already mastered the math or science curriculum. Have them create a creature they can explain to the class or share with gifted peers in other classrooms.
Grades5 to 9
tag(s): animation (62), coding (76), computational thinking (35), critical thinking (104), digital storytelling (129), gamification (78), musical notation (35), problem solving (218), social media (44), sports (77), stories and storytelling (34)