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Teachable Machine - Google
Grades
K to 12tag(s): artificial intelligence (136), game based learning (179), gamification (78)
In the Classroom
Share Teachable Machines with students who enjoy working with computers and ask them to develop models for different learning activities. For example, ask students to use the image model to create examples of categories of animals for young students and provide them with a picture bank of animals. Use the picture bank to see if animals are categorized correctly as a learning activity. For older students, use this site to build learning games. Find more ideas at Github's Awesome Teachable Machine List, found here.You must be registered and logged in to add items to your favorites.
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Wick Editor - Wicklets, LLC
Grades
4 to 12tag(s): animation (64), gamification (78), STEM (269)
In the Classroom
Wick Editor offers beginners and advanced participants opportunities to create animations and games. Share this site with some of your more "techy" students and allow them to explore and develop, then ask them to become experts and share their ideas with new participants. Use the examples to find ideas for incorporating animation into many different lessons. For example, ask students to create animated timelines, animate the growth of a plant from a seed, or use the popup activity to share interesting facts about famous people in history.Add your comments below (available only to members) | Become a Member
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TriviaMaker - Redwood Pro Media, LLC
Grades
K to 12tag(s): assessment (149), Formative Assessment (71), gamification (78), quiz (66), trivia (19)
In the Classroom
Create and play trivia games in a variety of ways. Introduce a new unit by playing a game as a schema activator and as an informal assessment tool to assess students' prior knowledge. Use the single-player activity as a tool for personalized learning. Begin using games from TriviaMaker's Teacher's Channel, then create games to fit the individual needs of your students. If devices are unavailable, use the print option to print the quiz questions, then use this option for students to play individually or compete in teams. Enhance learning by asking students to select a question they got wrong or one they would like to research further, then share additional facts and information by creating a short animated video using Animate from Audio, reviewed here.Add your comments below (available only to members) | Become a Member
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Gibbly - Gibbly
Grades
K to 12tag(s): artificial intelligence (136), gamification (78), preK (261), quizzes (90), Teacher Utilities (157)
In the Classroom
Use Gibbly to generate lessons and formative assessments that engage students in learning. Assign solo quizzes for students to review classroom information and easily differentiate learning by adjusting the reading level and content of the questions. Host a live quiz before starting a new unit to guide lesson planning based on students' prior knowledge. Use the lesson generator to build lessons, then share the link with students to review after your presentation.Add your comments below (available only to members) | Become a Member
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My Wordle - Pallav Agarwal and Pulkit Agarwal
Grades
K to 12tag(s): game based learning (179), sight words (21), spelling (97), vocabulary (237)
In the Classroom
Use this Wordle generator in various ways in any classroom for increasing problem-solving and strategy skills. When using with young students, generate three or four-letter Wordles for students to attempt with partners. Provide a list of sight words if needed to avoid frustration. When teaching older students, develop Wordles to solve using vocabulary words, weekly spelling lists, science terms, or historical characters. Provide this site to students and create Wordles to share with their peers. Include a link on classroom computers during computer centers or as an activity when finished with daily assignments. Using this site is an excellent way to include ENL/ELL students in classroom activities by creating a word from their native language. Include others in your school community or parents by developing and sharing Wordles for your school or classroom site. Your imagination only limits the possibilities of creating and sharing personalized Wordles!Add your comments below (available only to members) | Become a Member
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Bee-Bot Online - Terrapin
Grades
K to 3tag(s): coding (91), computational thinking (41), critical thinking (111), problem solving (226), STEM (269)
In the Classroom
Include Bee-Bot Online as part of a computer center activity to encourage students to code and develop critical thinking skills. Have students use a screen recorder such as Free Screen Recorder Online, reviewed here, to record both successful and unsuccessful attempts and share with their classmates. Be sure to share a link to Bee-Bot Online on your class website and in newsletters for students to access at home.Add your comments below (available only to members) | Become a Member
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Learning Apps - Learning Apps
Grades
3 to 12tag(s): flash cards (42), game based learning (179), vocabulary (237)
In the Classroom
Take advantage of the free resources provided by Learning Apps to create activities for students to practice content in various formats. For example, make apps for students to complete timelines for books, historical events, or the steps in conducting a science experiment. Use the cloze learning activity to reinforce new vocabulary in a language arts class or scientific terms. Extend learning by asking students to create apps to share with their peers as part of your review activities at the end of any teaching unit. Consider using a screen recording tool such as Free Screen Recorder Online, reviewed here, to share tutorials on how to create the different types of apps and have them available for students to use.Add your comments below (available only to members) | Become a Member
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Blooket - Blooket LLC
Grades
1 to 12tag(s): assessment (149), Formative Assessment (71), game based learning (179), gamification (78), quizzes (90), vocabulary (237), vocabulary development (87), worksheets (70)
In the Classroom
Discover and use Blooket's many engaging games as a resource for practicing and reviewing information within any area of content. Use the score results to provide feedback for guiding further lessons. Some games are more fast-paced than others; use this to your advantage by sharing different versions for different groups of students. Use Blooket to differentiate instruction by adjusting the difficulty of question sets based on student abilities. Introduce new content using Blooket as a pre-assessment before starting any new unit. Use Blooket as an ice-breaker or get-to-know-you activity at the start of the school year or at the beginning of a new semester to build comradery within your classroom.Add your comments below (available only to members) | Become a Member
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Educandy - Educandy
Grades
K to 5tag(s): assessment (149), DAT device agnostic tool (147), game based learning (179), preK (261), quizzes (90), vocabulary (237)
In the Classroom
Use Educandy to create games and practice activities to reinforce vocabulary for any subject. Embed your activities into your website or learning platform for students to use at home. Turn the quiz creation around and ask students to create a list of vocabulary terms and definitions to use within the games. Introduce new vocabulary using Educandy to assess student knowledge at the start of any new unit. Extend student learning after vocabulary practice by having them create infographics, posters, social media posts, or guides with tools found at Canva Edu, reviewed here, using the new vocabulary and your topic of study.Add your comments below (available only to members) | Become a Member
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ziplet - ziplet
Grades
K to 12tag(s): assessment (149), game based learning (179), gamification (78), polls and surveys (48), quizzes (90)
In the Classroom
Use ziplet to engage students throughout your lessons and to provide feedback on student understanding. ziplet is also perfect for use as an exit ticket response or use as an informal formative assessment. Use ziplet to create pretests that allow students to "opt-out" of material they already know or use it to create review activities that students participate in as teams.Add your comments below (available only to members) | Become a Member
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Wordwall - wordwall.net
Grades
K to 12tag(s): assessment (149), game based learning (179), quiz (66), quizzes (90)
In the Classroom
Use the interactive games found at Wordwall to use at computer stations or home to practice skills or prepare for upcoming quizzes and tests. Use the embed code to add your games onto your class website for easy student access. Instead of asking students to memorize dates or events, help them by organizing the information into common features. For example, during a Civil War unit, group together events taking place in different cities to help provide context for students. Include a link to your quizzes on your class webpage or blog for students to practice at any time using the URL or embed code. Enhance technology use and learning by having students create their own Z-A quizzes to share with peers when studying for tests or use as an introduction with class presentations. This quiz generator is also a great resource to use during professional development sessions with your peers. Create a quiz to increase your viewers' interest in your topic as you begin your discussions or as a final activity to review the information shared. Find many more ideas and examples for using WordWall on this curated list.Add your comments below (available only to members) | Become a Member
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MakeCode Arcade - Microsoft
Grades
4 to 12tag(s): coding (91), computers (109), game based learning (179), Microsoft (80), STEM (269)
In the Classroom
Use Microsoft Arcade to introduce coding to both new and experienced coders. Share some ideas from the site on an interactive whiteboard (or with a projector), then have students experiment on their own. Encourage students who are comfortable with coding to become classroom experts and explain ideas to other students. Enhance their learning by asking them to make recordings using ScreenPal, reviewed here, to share tips, and demonstrate different features of coding. Use this tool with gifted students for a great challenge. Set up a coding activity center for interested students when they finish classwork or for rainy days and snow days. Share this link on your class website for students to access both in and out of the classroom.Add your comments below (available only to members) | Become a Member
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Koji - Koji
Grades
K to 12tag(s): coding (91), game based learning (179), gamification (78)
In the Classroom
Find templates by browsing the templates found on the home page, or choose the option to see what others are remixing to find examples to use in the classroom. Modify quizzes to include on your class website for quick review and practice on any device. Choose a "tap to reveal" feature to share before introducing a new unit. For example, before starting a unit on national landmarks, quickly create several "tap to reveal" games with United States landmarks and publish one a day on the week before the start of your unit. Have students create quizzes and games to review classroom material, then share the games with all students on your class websites. Share with students interested in software and coding applications, encourage them to create games that interact with current classroom materials. Koji includes options for viewing the source code for advanced coders to use in creating and modifying their interactives.Add your comments below (available only to members) | Become a Member
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Bingo Card Creator - Two Teachers, LLC
Grades
K to 12tag(s): game based learning (179), printables (37), Teacher Utilities (157), worksheets (70)
In the Classroom
Create and play Bingo in a variety of ways. Practice sight words, math facts, or use cards as an ice-breaker activity. As a tool for personalized learning, add a variety of learning activities then allow students to select a Bingo card then complete their choice of activities to earn a Bingo with their selections from the offered choices on the card. Make Bingo cards with dates in history, science terms, or vocabulary and ask students to use Image Annotator, reviewed here, to share their learning. Have students take a picture of their Bingo card and add text, images, or audio to different areas in the card using to share tImage Annotatorheir understanding of the topic. As a culminating learning activity, ask students to create their own learning game using Scratch, reviewed here, using information from their research, (lab, a novel, math exploration, etc).Edge Features:
Requires registration/log in (NO email)
Premium version (not free) includes additional features or storage
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Construct3 - Construct.net
Grades
6 to 12tag(s): coding (91), game based learning (179), gamification (78), STEM (269)
In the Classroom
Include Construct3 with your other options for teaching coding to students. Take advantage of the included levels to differentiate learning based on knowledge of coding. If you are uncomfortable with coding, enlist students to become technology coaches in your classroom to teach and share their knowledge with others. Use and share Google Forms to create how-to guides for students to get started including images with tips and suggestions. Ask "in-the-know" students to enhance their learning and create one-page websites using Jimdo, reviewed here, sharing advice for individual games included in Construct3. As students become familiar with coding, have them use FlexClip, reviewed here, to extend their learning by creating simple explainer videos detailing how to build and share personalized games.Add your comments below (available only to members) | Become a Member
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Blockly - Google
Grades
4 to 12tag(s): coding (91), computers (109), game based learning (179), STEM (269)
In the Classroom
Use Blockly as an interesting way to introduce coding to your class for beginners and experienced coders. Display Blockly on your interactive whiteboard or projector as you explore the different features of the site, then have students create and explore on their own. To generate ideas on how to use Blockly, have students practice using Blockly at Blockly Games, reviewed here. After school clubs can use Blockly to learn to code. Use this tool with gifted students for a great challenge. Set up a coding activity center for interested students when they finish class work or for rainy days and snow days. Share this link on your class website for students to access both in and out of the classroom.Add your comments below (available only to members) | Become a Member
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Z-A Quiz Generator - ClassTools
Grades
4 to 12This site includes advertising.
tag(s): assessment (149), game based learning (179), quiz (66), quizzes (90)
In the Classroom
Use the Z-A Quiz Generator as a motivating way to introduce a new unit to students (even as a formative assessment for the class), or to review information before quizzes and tests. Instead of asking students to memorize a set of dates or events, help them by organizing the information into common features. For example, during a Civil War unit group together events taking place in different cities as a way to help provide context for students. Include a link to your quizzes on your class webpage or blog for students to practice at any time using the URL or embed code. Enhance technology use and learning by having students create their own Z-A quizzes to share with peers when studying for tests or use as an introduction with class presentations. When sharing student-created multimedia presentations, modify technology use by using a tool like Sway, reviewed here, to share their final projects including a Z-A quiz for viewers. This quiz generator is also a great resource to use during professional development sessions with your peers. Create a quiz to increase your viewers' interest in your topic as you begin your discussions or as a final activity to review information shared.Add your comments below (available only to members) | Become a Member
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Game Builder - WiscOnline
Grades
K to 12This site includes advertising.
tag(s): assessment (149), game based learning (179), gamification (78), quizzes (90)
In the Classroom
Take advantage of the games offered on this site to review or introduce content in your classroom. If sharing with younger students, demonstrate on your interactive whiteboard first to show students how to avoid the advertising on the site. Share games on your class website or blogs. Instead of you creating the games, ask students to work together to create their own games for use when reviewing content. Ask students to replace pen and paper and include a link to their games as part of a blog post using edublog, reviewed here. Take this a step further at the end of your unit and modify classroom technology use and extend student learning by having students build an explainer video of the topic using moovly, reviewed here, or another video creation tool.Add your comments below (available only to members) | Become a Member
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Choice of Games - Choice of Games LLC
Grades
6 to 12tag(s): coding (91), creative writing (121), DAT device agnostic tool (147), gamification (78), interactive stories (21), STEM (269), writing (318)
In the Classroom
Introduce this site to your students on an interactive whiteboard or with a projector and explore one or two of the games together. Create a short story together to learn about how to use the different story-writing options. As students begin creating games using this site, consider having students create explainer videos to enhance their learning using CapCut, reviewed here, and to demonstrate tools that need a more detailed explanation than what is on the site. Have students create stories to show what they have learned about literature, geography, history, science concepts, and more. As a more "serious" approach, use Choice of Games to present opinion pieces where you take a position and allow readers to click on questions about it. They could also click on statements expressing opposing views so you can write counterarguments to their points. This idea could end up being a powerful way to present an argument and evidence as required by Common Core writing standards. Extend student learning by having them include their text-based game as part of a collaborative multi-media presentation created using Sway, reviewed here. In addition to their game, ask students to include their written documents, images, and video creations.Add your comments below (available only to members) | Become a Member
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oodlu - Wayne Holmes and Douglas Lapsley
Grades
2 to 12tag(s): DAT device agnostic tool (147), flash cards (42), game based learning (179), gamification (78)
In the Classroom
Use oodlu to differentiate learning in your classroom. Assign questions sets to different groups of learners according to their specific needs. Be sure to show students how to log in and access questions (if your class is remote learning, show students the log in, etc. by using a video conference room such as Zoom, reviewed here, and then include a link to the site on your class webpage for students to play at home. At the end of your unit, enhance learning and augment technology use by asking students to plan a multimedia presentation using a tool like Milanote, reviewed here, where you can turn your notes into a storyboard for this project! Extend learning and modify technology use by having students use the Storyboard to create a multimedia presentation with a tool like Sway, reviewed here, to share their learning. Have students include text, images, videos, and a link to oodlu learning games in the Sway.Add your comments below (available only to members) | Become a Member
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