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Pear Deck Flashcard Factory - Pear Deck
Grades
K to 12This site includes advertising.
tag(s): flash cards (40), grammar review (30), test prep (69), vocabulary (231), vocabulary development (91)
In the Classroom
Flashcard Factory is an excellent tool for both in-person and remote learning. Use this feature to create vocabulary lists for spelling, science terms, social studies events, etc. Differentiate learning by creating lists for different student abilities or interests. Because students are the creators, they are engaged and more motivated in the learning process. Extend learning by asking students to write short stories or create writing journals using the vocabulary words used in the flashcards. For example, search for vocabulary at Read Write Think, reviewed here, to find the lesson plan for My World of Lists: Building Vocabulary Lists. This lesson culminates with students creating a "My World of Words Journal."You must be registered and logged in to add items to your favorites.
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Learning Apps - Learning Apps
Grades
3 to 12tag(s): flash cards (40), game based learning (167), vocabulary (231)
In the Classroom
Take advantage of the free resources provided by Learning Apps to create activities for students to practice content in various formats. For example, make apps for students to complete timelines for books, historical events, or the steps in conducting a science experiment. Use the cloze learning activity to reinforce new vocabulary in a language arts class or scientific terms. Extend learning by asking students to create apps to share with their peers as part of your review activities at the end of any teaching unit. Consider using a screen recording tool such as Free Screen Recorder Online, reviewed here, to share tutorials on how to create the different types of apps and have them available for students to use.Add your comments below (available only to members) | Become a Member
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Blooket - Blooket LLC
Grades
1 to 12tag(s): assessment (126), Formative Assessment (51), game based learning (167), gamification (78), quizzes (83), vocabulary (231), vocabulary development (91), worksheets (68)
In the Classroom
Discover and use Blooket's many engaging games as a resource for practicing and reviewing information within any area of content. Use the score results to provide feedback for guiding further lessons. Some games are more fast-paced than others; use this to your advantage by sharing different versions for different groups of students. Use Blooket to differentiate instruction by adjusting the difficulty of question sets based on student abilities. Introduce new content using Blooket as a pre-assessment before starting any new unit. Use Blooket as an ice-breaker or get-to-know-you activity at the start of the school year or at the beginning of a new semester to build comradery within your classroom.Add your comments below (available only to members) | Become a Member
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WordsTool - Wordstool
Grades
4 to 12tag(s): flash cards (40), vocabulary (231), vocabulary development (91), word study (57)
In the Classroom
Share Wordstool with students and ask them to create an account for use with any new vocabulary. Use during science lessons to build knowledge of new terms, during social studies activities to enhance understanding of words such as sovereignty by including examples and images, or reading novels such as those written by Shakespeare that may consist of unfamiliar language. At the end of your teaching unit, ask students to share their learning using tools found at Adobe Creative Cloud Express for Education, reviewed here, and include their new vocabulary terms. For example, have students create an infographic sharing science vocabulary or retell events in history by creating a short video that includes highlighted vocabulary.Add your comments below (available only to members) | Become a Member
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Knowt - Knowt
Grades
5 to 12tag(s): artificial intelligence (15), assessment (126), DAT device agnostic tool (134), quizzes (83)
In the Classroom
Share Knowt with students as a resource for practicing for upcoming quizzes and tests. Consider this option as an alternative to flashcards or other review methods. As students become familiar with Knowt, use this tool as a starting point on lessons sharing how to find and understand important information within any piece of writing. Create a quiz together and share it on your interactive whiteboard. Ask students to analyze the questions that Knowt creates and discuss why they are included in the quiz. Once students understand how to create an effective quiz, ask them to create their own quizzes for personal study or to share with peers. Gimkit, reviewed here, offers a free quiz-creation tool for use in a variety of educational settings.Add your comments below (available only to members) | Become a Member
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Read Ahead - Full Tilt Ahead, LLC
Grades
3 to 12tag(s): literacy (98), reading comprehension (132), vocabulary (231), vocabulary development (91)
In the Classroom
Include Read Ahead with your other resources for teaching vocabulary. Read Ahead is perfect for introducing any reading passage to struggling readers, special education students, and ENL/ELL learners. Create presentations for articles found in science or social studies materials to prepare students for difficult vocabulary and phrases. Take advantage of this site to use reading material with your students that might otherwise be above their reading level. Instead of asking students to use vocabulary in sentences to demonstrate understanding, ask them to use the words to create digital stories using an online tool like Book Creator, reviewed here. Book Creator can be used for a variety of assignments in any classroom that is integrating technology as an enhancement, modification, or transformation.Add your comments below (available only to members) | Become a Member
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Bingo Card Creator - Two Teachers, LLC
Grades
K to 12tag(s): game based learning (167), printables (36), Teacher Utilities (134), worksheets (68)
In the Classroom
Create and play Bingo in a variety of ways. Practice sight words, math facts, or use cards as an ice-breaker activity. As a tool for personalized learning, add a variety of learning activities then allow students to select a Bingo card then complete their choice of activities to earn a Bingo with their selections from the offered choices on the card. Make Bingo cards with dates in history, science terms, or vocabulary and ask students to use Image Annotator, reviewed here, to share their learning. Have students take a picture of their Bingo card and add text, images, or audio to different areas in the card using to share tImage Annotatorheir understanding of the topic. As a culminating learning activity, ask students to create their own learning game using Scratch, reviewed here, using information from their research, (lab, a novel, math exploration, etc).Edge Features:
Requires registration/log in (NO email)
Premium version (not free) includes additional features or storage
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ZoteroBib - Corporation for Digital Scholarship
Grades
6 to 12tag(s): citations (34), expository writing (32), persuasive writing (55), plagiarism (32), Research (72)
In the Classroom
Include this tool on all classroom computers and as a link on your class website for student use. This bibliography tool help students properly format their Works Cited pages. Use this tool to help keep your students (or even yourself) organized! Make sure you teach plagiarism lessons about paraphrasing and proper citation of sources, so students use this tool properly! As teachers, we need to be aware that such a tool exists, since savvy students may compile a "paper" without a logical thought pattern simply by clicking to include suggestions from ZoteroBib or other citation creation tools. The best strategy for such a tool is to show students how to use it well. Take the drudgery out of writing formal papers by emphasizing thinking over mechanics. Whether teaching beginning research or seniors in high school, introduce them to ZoteroBib. For younger students, seeing all the formatting and citing done correctly, from the beginning, makes sense whether it is the body of the writing or the bibliography. With either age group, give lessons about each part of a paper or letter. Demonstrate on an interactive whiteboard and think out loud as a group to pull together ideas, sources, quotes, and more to support an argument and build a paper. You can use it, too, when you write for your graduate program. Since you can choose from MLA, APA, or Chicago Style, you do not have to worry about memorizing punctuation and double checking the format.Add your comments below (available only to members) | Become a Member
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Grammar Lookup - Kamran Khan
Grades
K to 12tag(s): editing (88), grammar (141), proofreading (21), spelling (93), writing (302)
In the Classroom
Include Grammar Lookup with other options for students to use when editing and revising work. Have students copy and paste writing projects into the text editor for a final check for spelling and grammar mistakes after making their last revisions. Continued use of this tool helps students correct writing on their own after seeing common errors in their writing. Never send out a newsletter or post to your web page with spelling or grammar errors again! Use Grammar Lookup to spell check and suggest corrections for any published writing projects. Reinforce learning by asking students to share before and after of written projects. Along with submitting a rough draft and final draft, ask students to take a screenshot of text copied into Grammar Lookup along with the highlighted errors. Insert this screenshot into the rough draft as an image using Google Docs or Microsoft Word. Modify learning and ask students to use their screenshot with highlighted errors to create a annotate an image using Image Annotator, reviewed here. Add text, image examples, and voice recordings to create a short presentation highlighting grammar mistakes and suggestions for corrections.Add your comments below (available only to members) | Become a Member
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Game Builder - WiscOnline
Grades
K to 12This site includes advertising.
tag(s): assessment (126), game based learning (167), gamification (78), quizzes (83)
In the Classroom
Take advantage of the games offered on this site to review or introduce content in your classroom. If sharing with younger students, demonstrate on your interactive whiteboard first to show students how to avoid the advertising on the site. Share games on your class website or blogs. Instead of you creating the games, ask students to work together to create their own games for use when reviewing content. Ask students to replace pen and paper and include a link to their games as part of a blog post using edublog, reviewed here. Take this a step further at the end of your unit and modify classroom technology use and extend student learning by having students build an explainer video of the topic using moovly, reviewed here, or another video creation tool.Add your comments below (available only to members) | Become a Member
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Edji - Will Stewart
Grades
6 to 12tag(s): reading comprehension (132), reading strategies (87), writing (302)
In the Classroom
Be sure to check out the Guide link, at the bottom of the page, on Edji to see lesson ideas and tips for using Edji in the classroom. Create an Edji with an introductory passage for a new unit and share with students. Ask them to highlight, comment, and ask questions about the information and use as a pre-assessment tool. Use Edji to create quick and easy writing prompts and starters - upload an image and ask students to share adjectives and interesting verbs to use in their writing. Use Edji to create peer response tools when sharing student writing.Edge Features:
Includes social features, such as "friends," comments, ratings by others
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Products can be shared by URL
Multiple users can collaborate on the same project
Includes teacher tools for registering and/or monitoring students
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oodlu - Wayne Holmes and Douglas Lapsley
Grades
2 to 12tag(s): DAT device agnostic tool (134), flash cards (40), game based learning (167), gamification (78)
In the Classroom
Use oodlu to differentiate learning in your classroom. Assign questions sets to different groups of learners according to their specific needs. Be sure to show students how to log in and access questions (if your class is remote learning, show students the log in, etc. by using a video conference room such as Zoom, reviewed here, and then include a link to the site on your class webpage for students to play at home. At the end of your unit, enhance learning and augment technology use by asking students to plan a multimedia presentation using a tool like Milanote, reviewed here, where you can turn your notes into a storyboard for this project! Extend learning and modify technology use by having students use the Storyboard to create a multimedia presentation with a tool like Sway, reviewed here, to share their learning. Have students include text, images, videos, and a link to oodlu learning games in the Sway.Add your comments below (available only to members) | Become a Member
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SummarizeThis - Iris Reading
Grades
5 to 12tag(s): learning disability (22), Special Needs (45), summarizing (17)
In the Classroom
Introduce SummarizeThis to students working on research projects as a way to quickly determine the content and viability of using websites. Use to differentiate instruction with students. Use with learning support students as a resource to make content more accessible. Use the summaries when teaching how to summarize in an ELA class. Compare the summary you create as a class or in small groups with the "automated" one. Are there subtleties or important distinctions that this tool misses? As a challenge for your more critical thinkers, have them try to figure out what signals the tool uses to create its summary.Add your comments below (available only to members) | Become a Member
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Memo Notepad - memonotepad.com
Grades
K to 12tag(s): note taking (33)
In the Classroom
Use Memo Notepad as a handy way to create lists and reminders and access on any device. Share this site with older students to use when working on collaborative projects to share notes and ideas. Share with students who struggle with penmanship to use as an alternative to traditional notebooks for notetaking. Create a class account and have students use it for notetaking. When finished, all students will have access to the entire class's notes.Add your comments below (available only to members) | Become a Member
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Room Escape Maker - doctorfou.com
Grades
8 to 12This site includes advertising.
tag(s): game based learning (167), gamification (78), makerspace (42)
In the Classroom
Increase student engagement in any subject through this form of gameplay! Create games to introduce main concepts within the escape room. Ask students to create a game using the information they have learned to share with fellow students. Before creating a game, have students map out information and strategies they will include in a blog format using a tool like edublog, reviewed here. Ask fellow students to share comments describing their problem-solving process as they try to escape the room.Add your comments below (available only to members) | Become a Member
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Quizlet Diagram Maker - Quizlet
Grades
5 to 12This site includes advertising.
tag(s): body systems (42), map skills (56), maps (207), quizzes (83), vocabulary (231), word study (57)
In the Classroom
Try out some of the diagrams on the site before attempting to create one. Share a link to any diagram on your class website for student review and practice. When ready to make your own diagram start out simple and follow the easy directions to create and share a learning diagram. Once you become confident, invite students to create their own diagrams to use as a review tool or in place of a final report. Have student experts create a video how-to guide for making diagrams using My Simpleshow, reviewed here. My SimpleShow includes tools for creating and sharing animated video explanations.Add your comments below (available only to members) | Become a Member
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ProProfs Brain Games - ProProfs Brain Games
Grades
K to 12tag(s): game based learning (167), gamification (78), logic (162), problem solving (219), puzzles (143)
In the Classroom
Share puzzles and brain teasers with students on your class website or classroom computers. Brainstorm with students on problem-solving methods and tips. Use a tool like Padlet, reviewed here, to share your list of ideas. Have students use Brain Games to create their own games to review classroom material before tests and quizzes. Take student learning a step further and include their game in a Symbaloo Learning Path, reviewed here. This site allows users to add tiles including quizzes, websites, videos, and more to follow as a learning path for any subject.Comments
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WordMint - Nathaniel Story
Grades
K to 12tag(s): crosswords (18), game based learning (167), puzzles (143)
In the Classroom
Create puzzles and activities to review spelling or vocabulary terms. Create bingo cards and use as an introduction to new concepts. Share a link to this site on your class website for students to create their own puzzles for review at home.Add your comments below (available only to members) | Become a Member
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QuizPedia - Stephan Stephensen
Grades
6 to 12tag(s): assessment (126), DAT device agnostic tool (134), game based learning (167), gamification (78), quizzes (83)
In the Classroom
Pretest students and allow them to "test out" of material they already know. Learning support teachers will want their students to create their own QuizPedia sets for practice and review of any material. Create your own sets of quizzes, or let students do the work for themselves and each other. Take advantage of quizzes previously developed and available to share with students on your class website. Allow students to create a quiz for other students to take following class presentations and reports.Add your comments below (available only to members) | Become a Member
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Bingo Card Generator - My Free Bingo Cards
Grades
K to 12This site includes advertising.
tag(s): game based learning (167), printables (36), worksheets (68)
In the Classroom
Having the ability to play the Bingo game online is perfect for those who are beginning to integrate technology into their classroom. Use the Bingo Card Generator to create Bingo games to review any topic with small groups. Instead of saying the word that is on the Bingo card, give the definition (so students must find the term) or a math problem whose answer is among those on the card. Create sight word bingo cards for younger students and ESL/ELL students. Bingo is an excellent review tool for science or social studies. Put a short description of a vocabulary word into the space. Tell students the name of the vocabulary word and see if they can find it on the Bingo card. Encourage students to create bingo games for each other as a review or to engage the audience during oral presentations. Learning support teachers can create them together with students as an engaging way to review. World language teachers (and students) can create bingo cards to reinforce vocabulary.Add your comments below (available only to members) | Become a Member
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