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Knowt - Knowt
Grades
5 to 12tag(s): assessment (116), DAT device agnostic tool (167), quizzes (82)
In the Classroom
Share Knowt with students as a resource for practicing for upcoming quizzes and tests. Consider this option as an alternative to flashcards or other review methods. As students become familiar with Knowt, use this tool as a starting point on lessons sharing how to find and understand important information within any piece of writing. Create a quiz together and share it on your interactive whiteboard. Ask students to analyze the questions that Knowt creates and discuss why they are included in the quiz. Once students understand how to create an effective quiz, ask them to create their own quizzes for personal study or to share with peers. Gimkit, reviewed here, offers a free quiz-creation tool for use in a variety of educational settings.You must be registered and logged in to add items to your favorites.
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Read Ahead - Full Tilt Ahead, LLC
Grades
3 to 12tag(s): literacy (89), reading comprehension (123), vocabulary (249), vocabulary development (96)
In the Classroom
Include Read Ahead with your other resources for teaching vocabulary. Read Ahead is perfect for introducing any reading passage to struggling readers, special education students, and ESL/ELL learners. Create presentations for articles found in science or social studies materials to prepare students for difficult vocabulary and phrases. Take advantage of this site to use reading material with your students that might otherwise be above their reading level. Instead of asking students to use vocabulary in sentences to demonstrate understanding, ask them to use the words to create digital stories using an online tool like Book Creator, reviewed here. Book Creator can be used for a variety of assignments in any classroom that is integrating technology as an enhancement, modification, or transformation.Add your comments below (available only to members) | Become a Member
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Bingo Card Creator - Two Teachers, LLC
Grades
K to 12tag(s): game based learning (162), printables (36), Teacher Utilities (100), worksheets (64)
In the Classroom
Create and play Bingo in a variety of ways. Practice sight words, math facts, or use cards as an ice-breaker activity. As a tool for personalized learning, add a variety of learning activities then allow students to select a Bingo card then complete their choice of activities to earn a Bingo with their selections from the offered choices on the card. Make Bingo cards with dates in history, science terms, or vocabulary and ask students to use ThingLink, reviewed here, to share their learning. Have students take a picture of their Bingo card and add text, images, or audio to different areas in the card using ThingLink to share their understanding of the topic. As a culminating learning activity, ask students to create their own learning game using Scratch, reviewed here, using information from their research, (lab, a novel, math exploration, etc).Edge Features:
Requires registration/log in (NO email)
Premium version (not free) includes additional features or storage
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ZoteroBib - Corporation for Digital Scholarship
Grades
6 to 12tag(s): citations (33), expository writing (33), persuasive writing (53), plagiarism (30), Research (50)
In the Classroom
Include this tool on all classroom computers and as a link on your class website for student use. This bibliography tool help students properly format their Works Cited pages. Use this tool to help keep your students (or even yourself) organized! Make sure you teach plagiarism lessons about paraphrasing and proper citation of sources, so students use this tool properly! As teachers, we need to be aware that such a tool exists, since savvy students may compile a "paper" without a logical thought pattern simply by clicking to include suggestions from ZoteroBib or other citation creation tools. The best strategy for such a tool is to show students how to use it well. Take the drudgery out of writing formal papers by emphasizing thinking over mechanics. Whether teaching beginning research or seniors in high school, introduce them to ZoteroBib. For younger students, seeing all the formatting and citing done correctly, from the beginning, makes sense whether it is the body of the writing or the bibliography. With either age group, give lessons about each part of a paper or letter. Demonstrate on an interactive whiteboard and think out loud as a group to pull together ideas, sources, quotes, and more to support an argument and build a paper. You can use it, too, when you write for your graduate program. Since you can choose from MLA, APA, or Chicago Style, you do not have to worry about memorizing punctuation and double checking the format.Add your comments below (available only to members) | Become a Member
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Grammar Lookup - Kamran Khan
Grades
K to 12tag(s): editing (76), grammar (157), proofreading (20), spelling (113), writing (294)
In the Classroom
Include Grammar Lookup with other options for students to use when editing and revising work. Have students copy and paste writing projects into the text editor for a final check for spelling and grammar mistakes after making their last revisions. Continued use of this tool helps students correct writing on their own after seeing common errors in their writing. Never send out a newsletter or post to your web page with spelling or grammar errors again! Use Grammar Lookup to spell check and suggest corrections for any published writing projects. Reinforce learning by asking students to share before and after of written projects. Along with submitting a rough draft and final draft, ask students to take a screenshot of text copied into Grammar Lookup along with the highlighted errors. Insert this screenshot into the rough draft as an image using Google Docs or Microsoft Word. Modify learning and ask students to use their screenshot with highlighted errors to create a Thinglink image, reviewed here. Add text, image examples, and voice recordings to create a short presentation highlighting grammar mistakes and suggestions for corrections.Add your comments below (available only to members) | Become a Member
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Game Builder - WiscOnline
Grades
K to 12This site includes advertising.
tag(s): assessment (116), game based learning (162), gamification (77), quizzes (82)
In the Classroom
Take advantage of the games offered on this site to review or introduce content in your classroom. If sharing with younger students, demonstrate on your interactive whiteboard first to show students how to avoid the advertising on the site. Share games on your class website or blogs. Instead of you creating the games, ask students to work together to create their own games for use when reviewing content. Ask students to replace pen and paper and include a link to their games as part of a blog post using Edublog, reviewed here. Take this a step further at the end of your unit and modify classroom technology use and extend student learning by having students build an explainer video of the topic using moovly, reviewed here, or another video creation tool.Add your comments below (available only to members) | Become a Member
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Edji - Will Stewart
Grades
6 to 12tag(s): reading comprehension (123), reading strategies (54), writing (294)
In the Classroom
Be sure to check out the Guide link, at the bottom of the page, on Edji to see lesson ideas and tips for using Edji in the classroom. Create an Edji with an introductory passage for a new unit and share with students. Ask them to highlight, comment, and ask questions about the information and use as a pre-assessment tool. Use Edji to create quick and easy writing prompts and starters - upload an image and ask students to share adjectives and interesting verbs to use in their writing. Use Edji to create peer response tools when sharing student writing.Edge Features:
Includes social features, such as "friends," comments, ratings by others
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Products can be shared by URL
Multiple users can collaborate on the same project
Includes teacher tools for registering and/or monitoring students
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oodlu - Wayne Holmes and Douglas Lapsley
Grades
2 to 12tag(s): DAT device agnostic tool (167), flash cards (37), game based learning (162), gamification (77)
In the Classroom
Use oodlu to differentiate learning in your classroom. Assign questions sets to different groups of learners according to their specific needs. Be sure to show students how to log in and access questions (if your class is remote learning, show students the log in, etc. by using a video conference room such as Zoom, reviewed here, or Proficonf, reviewed here, and then include a link to the site on your class webpage for students to play at home. At the end of your unit, enhance learning and augment technology use by asking students to plan a multimedia presentation using a tool like SuperNotecard, reviewed here, where you can turn your notes into a storyboard! Extend learning and modify technology use by having students use the Storyboard to create a multimedia presentation with a tool like Sway, reviewed here, to share their learning. Have students include text, images, videos, and a link to oodlu learning games in the Sway.Add your comments below (available only to members) | Become a Member
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SummarizeThis - Iris Reading
Grades
5 to 12tag(s): learning disability (19), Special Needs (38), summarizing (16)
In the Classroom
Introduce SummarizeThis to students working on research projects as a way to quickly determine the content and viability of using websites. Use to differentiate instruction with students. Use with learning support students as a resource to make content more accessible. Use the summaries when teaching how to summarize in an ELA class. Compare the summary you create as a class or in small groups with the "automated" one. Are there subtleties or important distinctions that this tool misses? As a challenge for your more critical thinkers, have them try to figure out what signals the tool uses to create its summary.Add your comments below (available only to members) | Become a Member
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Exam Elf - ZumFun Inc.
Grades
4 to 8tag(s): commoncore (86), test prep (80)
In the Classroom
Use Exam Elf to reinforce and practice math concepts to prepare for standardized testing. Create an account to differentiate math practice to meet varying student needs. Use the data provided in the teacher dashboard to guide math instruction.Add your comments below (available only to members) | Become a Member
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Blended Play - BlendedPlay
Grades
3 to 12This site includes advertising.
tag(s): computational thinking (32), critical thinking (109), design (85), game based learning (162), gamification (77), problem solving (261)
In the Classroom
Before creating games, take advantage of shared files in the Game Library to quickly make games accessible for students. Once you are familiar with the site, create games for any topic to use for review or as a schema activator. Encourage students to use this tool as a substitute for paper and pen. Have groups of students create their own review games for personal use and to share with fellow students. As students gain confidence in creating their own games, share other game-creation sites like Scratch, reviewed here, as an excellent way to promote creativity and personalize any learning experience.Add your comments below (available only to members) | Become a Member
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Memo Notepad - memonotepad.com
Grades
K to 12tag(s): note taking (36)
In the Classroom
Use Memo Notepad as a handy way to create lists and reminders and access on any device. Share this site with older students to use when working on collaborative projects to share notes and ideas. Share with students who struggle with penmanship to use as an alternative to traditional notebooks for notetaking. Create a class account and have students use it for notetaking. When finished, all students will have access to the entire class's notes.Add your comments below (available only to members) | Become a Member
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Flash Card Maker - Scholastic
Grades
K to 12tag(s): flash cards (37), test prep (80)
In the Classroom
Create flash cards as a quick review of any topic. Instead of using index cards, have students create their own flashcards for online review. Be sure to share a link on your class webpage for use at home. Take learning beyond rote memorization and have students use terms from their flashcards or discuss their math problems in a blog post. Use a tool like Telegra.ph, reviewed here. There is no registration with Telegra.ph, and you will get a unique URL for sharing the blog post. With Telegra.ph you just click on an icon to upload images from your computer, add a YouTube or Vimeo, or Twitter links. Create a collaborative class book for students to view anywhere using Book Creator, reviewed here. Book Creator allows users to include images, videos, and more to create multimedia interactive books.Add your comments below (available only to members) | Become a Member
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Room Escape Maker - doctorfou.com
Grades
8 to 12This site includes advertising.
tag(s): game based learning (162), gamification (77), makerspace (33)
In the Classroom
Increase student engagement in any subject through this form of gameplay! Create games to introduce main concepts within the escape room. Ask students to create a game using the information they have learned to share with fellow students. Before creating a game, have students map out information and strategies they will include in a blog format using a tool like Edublog, reviewed here. Ask fellow students to share comments describing their problem-solving process as they try to escape the room.Add your comments below (available only to members) | Become a Member
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Quizlet Diagram Maker - Quizlet
Grades
5 to 12This site includes advertising.
tag(s): body systems (47), map skills (60), maps (248), quizzes (82), vocabulary (249), word study (57)
In the Classroom
Try out some of the diagrams on the site before attempting to create one. Share a link to any diagram on your class website for student review and practice. When ready to make your own diagram start out simple and follow the easy directions to create and share a learning diagram. Once you become confident, invite students to create their own diagrams to use as a review tool or in place of a final report. Have student experts create a video how-to guide for making diagrams using My Simpleshow, reviewed here. My SimpleShow includes tools for creating and sharing animated video explanations.Add your comments below (available only to members) | Become a Member
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ProProfs Brain Games - ProProfs Brain Games
Grades
K to 12tag(s): game based learning (162), gamification (77), logic (212), problem solving (261), puzzles (173)
In the Classroom
Share puzzles and brain teasers with students on your class website or classroom computers. Brainstorm with students on problem-solving methods and tips. Use a tool like Padlet, reviewed here, to share your list of ideas. Have students use Brain Games to create their own games to review classroom material before tests and quizzes. Take student learning a step further and include their game in a Symbaloo Learning Path, reviewed here. This site allows users to add tiles including quizzes, websites, videos, and more to follow as a learning path for any subject.Comments
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WordMint - Nathaniel Story
Grades
K to 12tag(s): crosswords (19), game based learning (162), puzzles (173)
In the Classroom
Create puzzles and activities to review spelling or vocabulary terms. Create bingo cards and use as an introduction to new concepts. Share a link to this site on your class website for students to create their own puzzles for review at home.Add your comments below (available only to members) | Become a Member
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QuizPedia - Stephan Stephensen
Grades
6 to 12tag(s): assessment (116), DAT device agnostic tool (167), game based learning (162), gamification (77), quizzes (82)
In the Classroom
Pretest students and allow them to "test out" of material they already know. Learning support teachers will want their students to create their own QuizPedia sets for practice and review of any material. Create your own sets of quizzes, or let students do the work for themselves and each other. Take advantage of quizzes previously developed and available to share with students on your class website. Allow students to create a quiz for other students to take following class presentations and reports.Add your comments below (available only to members) | Become a Member
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Mic Note - Treebeard Bros.
Grades
K to 12tag(s): fluency (18), note taking (36), speech (78)
In the Classroom
Have students practice spelling words orally, record speeches, practice reading fluency, and much more using Mic Note. After recording, allow students to listen to the playback and reflect upon the quality of their work. Do before and after recordings of students to share with parents during conferences to demonstrate reading progress. Have students record weekly summaries for what has happened in your class to share on your class website or blog. Record weekly or daily homework assignments and share as a voice recording on your website. Save file space by replacing old files with new ones. Mic Note would be an excellent resource for recording and sharing more complicated directions for projects and assignments (adding your voice intonation and cues!). Your weaker readers and ESL/ELL students may do better with a combination of written AND auditory directions. Provide the link on your class website for students to use at home for additional practice in spelling, reading, practicing reports, and more. Share this site with parents at Back to School Night. Have students write and record audio book reviews others can play on iPads or iTouches in the school library. If you have gifted students in your classroom, this tool is simple enough for even the youngest to be able to record audio mini-dramas portraying a historic figure or event, poetry readings, and more. Be sure to show them how to NAME and download the files to the local computer! Anything they can say out loud can become a creative project recording. Don't forget about recording musical performances or practices.Add your comments below (available only to members) | Become a Member
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Arcade Game Generator - ClassTools
Grades
K to 6This site includes advertising.
tag(s): game based learning (162), gamification (77), quiz (64), quizzes (82)
In the Classroom
Use this game generator for any subject. Embed your game onto your class website for practice at home. Have students create their own quizzes to share with peers.Add your comments below (available only to members) | Become a Member
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