GradesK to 12
In the ClassroomAccess to past boards is available only for 90 days. Simply click SAVE IMAGE to save as a .png image on your desktop. Users will find the interface simple and easy to use. Be sure to save the session number or the image of the final board for sharing on a wiki, blog, or site for continued collaboration in class.
Once shared, any whiteboard session can be seen and altered by others who know the URL. There is no record of who makes changes, so student-to-student "vandalism" is possible. Be sure students are aware of the task for the group and class rules for this behavior are known. Do not insert student drawings on wikis, blogs, or sites unless this is within school policies.
Assess prior knowledge as you start a unit by generating a class board. Save it under your class/teacher account to re-access throughout the unit, adding new topics and content. Make the URL available from your class web page for students to use as review or for learning support teachers to reinforce what has happened in class. Have student groups map out the content of projects. Encourage visual prewriting for the students who "think in pictures." Have students create review organizers or drag and drop activities to share with classmates. Brainstorm together over time or distance by letting students add ideas from home or collaborating from another school. Save your visual notes from a faculty meeting to reopen next time. Allow students to use a board as their visual during speeches. Map the sequence of steps in a chemical reaction or in the solution of a math problem. Then share the URL for absent students to "see" what happened in class. Annotate design principles directly on top of an uploaded image or have students submit their own analysis of an image by sending you the URL for their board. Have young students use a board to draw out ideas before they can even write entire sentences. Use group boards for collaborating on any kind of work or think-pair-share types of activities. This tool has endless possibilities!
Parent permission advised before posting student work created using this tool
Includes Interaction w general public/ public galleries with unmoderated content
Requires registration/log-in (WITH email)
Products can be embedded
Products can be shared by URL
Multiple users can collaborate on the same project
GradesK to 12
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tag(s): drawing (78)
In the ClassroomSkills required: Users must be willing to play and play again! Use tools for thin, medium, or thick lines. Change colors of the pen by clicking on the black square and choosing a different color. Don't like what you have changed? Click the undo button (or the redo if you want to go back again!) Add text to the drawing by clicking the text button, enter the text, and then click the cursor at a place in the drawing where you wish it to appear. Use the eraser to remove certain areas of the drawing. Be sure to note: there IS an undo button! Click the share button to share as a URL or on facebook, twitter, and other applications including embed to place the code on a wiki, blog, or other site. Users must be able to manage using embed codes on the site of their choice.
Users can create directly without any need for registration or logins. Want to keep a picture version of the creation? Take a snapshot using the print screen function on PC or the snapshot in Mac (use apple/shift/4.)
Use slides of drawings to show any major concept. In History, show battlefronts in specific wars. Create drawings of material learned in science such as bonding of atoms, DNA structure and replication, food chains and webs, and physical laws. Use in solving Math problems as a physical whiteboard. Use with students to describe their day or specific emotions. If you are fortunate enough to have laptops or handheld devices such as iPod Touches, use this tool for a quick formative assessment by asking students to sketch their understanding of relationships between concepts (concept map) or a diagram of a science concept such as what is happening inside a volcano. Students can share it by URL, Twitter, or whichever social networking/bookmarking service is available in your school. Draw for understanding!
GradesK to 6
In the ClassroomIntroduce this fabulous site on your projector or interactive whiteboard. Have students take turns trying the program. Include a link to Tux Paint on your class website and encourage families to download Tux Paint onto their family computer. Elementary teachers will enjoy all the options Tux Paint provides for image making. Classroom teachers can have students draw a response to a class glyph, illustrate stories, label scientific images, write and illustrate word problems or create self-portraits. You will need headphones or speakers for the audio portions of this site. Dazzle parents at Open House or Back to School Night with a viewing of the slide show presentation or looping animation of student work. Save student work as a JPG and export images into a multimedia presentation with narration using Slidestory, reviewed here. Ask older students to design and submit new stamps to Tux Paint. Explain to them the premise behind Open Source software and how to participate in collaborative software development. Tux Paint is also a great way to teach young students how to control a mouse, type, drag, and cut or paste imagery. Stuck for lesson ideas on how to use Tux Paint, just ask the students!
Grades2 to 12
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In the ClassroomTo view and share drawings on a projector or interactive whiteboard with your class, you do not need to join. You can even draw. collaborate, and play back a drawing without saving. For full features, join the site (free). The confirmation email is slow to arrive, so join a day or so ahead of time. We suspect that the Germany-based site has real humans checking memberships on Germany time! While you wait, you can experiment with the drawing tools or learn about them by visiting the gallery and "playing" some drawings to see how some of the tools can be set to create truly artistic images. Be sure to experiment with the tools together with your students. There is an undo tool--very important as you start out. There are no demonstration videos or help screens, so you may learn best by doing or watching what others have done. There is a forum where users discuss tools, etc. Preview before sending students here, but the advice may be very helpful.
Art teachers will love the chance to teach about design elements in a public, hands-on environment. Assign students to use only certain tools or to "variate" on a starter drawing you provide to demonstrate both creativity and mastery of the elements. Students using the tool from home could generate an actual portfolio of drawings without expending precious art materials. Have students or groups create collections or locate artworks in the galleries that demonstrate the design elements or techniques you want them to notice. Without joining the site, play selected drawings on a projector or interactive whiteboard and have students narrate what they see the artist doing.
Students in other subjects can use password protected Multidraw "rooms" (save the URL!) to create and share collaborative visual explanations of science processes, book covers for literature (with explanations for the design choices, of course), visual responses to poetry, graphics or logos for "companies" they create in a business or math class, etc. The animated playbacks of drawings could even show how to form letters in manuscript or do calligraphy (if you can do it without making a mistake!). An animated playback of a science process like the water cycle would be a great way to assess student understanding or reinforce the concepts. Challenge your gifted students to collaborate on Multidraw diagrams and playbacks to explain processes, sketch out ideas, or plan a project.
Grades1 to 12
Material created can only be viewed within the program. Drawings are not saved as a JPG or pic file. However, a "snapshot" of the screen can be created by using these keys in Mac: apple, shift, and 4 and click/drag to surround the portion to save. In PC use: control/print screen. These snapshots can be uploaded or used as a picture in other applications.
In the ClassroomQuick start: Click stage and in the center pane, click on backgrounds. Click on paint to make a new background. Different colors, pens, and materials can be used to create the background or an image can be brought in from your computer. Objects in Scratch are called a Sprite and can be added in by choosing the folders below the screen. By clicking the script tab, blocks can be moved in to create motion, add sounds (even record your own message), and change the look of the Sprite. Blocks are linked on to each other to create a series of events. A control block dragged to the top of the blocks control which key starts the event. Advanced options include adding variables and other controls.
Be sure to check with your Technology Department, as many districts require authorization to download or install new applications. Projects can be shared online; however an account is required.
Work is saved to the computer itself and only shared online via an account. To avoid problems concerning content made by outsiders or issues with sharing, save the work locally and either create your own gallery on a supervised class website/wiki or set up a single account where you share the "best" projects online via your own log-in. Remind students of the school's Acceptable Use Policy and consequences of violations, if you do allow them to join/share. Images used should adhere to all copyright rules. Use pictures taken in class or those with Creative Commons licensing (and provide attribution!).
Practical tips: Students quickly catch on to this program when allowed to play and easily see what they can make from it. Provide a simple assignment with defined rules/tasks to learn the tools. Younger students may familiarize themselves more easily working with a partner. Have students use a storyboard to write down what they will do/draw/say in their creation in order to keep tabs on what students and their creations.
Possible uses: For the lower grades, Scratch provides unlimited possibilities. Use as a new way to show vocabulary usage. Use the paint program to add information to a picture from your class field trip or science experiment. Use Scratch to help in storytelling a concept in a new and unique way, such as how rocks are formed. In the upper grades, use Scratch to show complex material in a new way. For example, students can draw DNA and show replication, etc. through their drawings and storytelling. Draw the different movements of landforms in plate tectonics. Draw or illustrate solutions to Math problems.